Improve JavaScript Performance Analysis Results with User Marks
This article is part of a web dev tech series from Microsoft. Thank you for supporting the partners who make SitePoint possible.
When working on advanced JavaScript code, like a 3D engine, you may ask yourself what you can do to optimize performance, and how much time you should spend working on specific pieces of code. In this tutorial, I’ll share several tools that provide insight into how your code is performing, and show you how to make the most of user marks in the memory graph to analyze your performance.
Can’t wait to see what this article is about? Watch this video.
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Need a Profiler?
One that comes to mind is the integrated profiler you can find using the new updates to the Internet Explorer F12 Dev Tools, enhancements that will also be available for Project Spartan. Of course, you can use any similar tools you prefer on your dev box. If you want to try this out on Android, iOS, or Mac OS, you can also use remote.IE to get an instance of Windows 10 Technical preview running in minutes. Then open the Internet Explorer “e” you’ve been avoiding (it is a temporary client shell that has Project Spartan’s new rendering engine configured), hit “F12” and now you can see what I’ll show you:
Please note that with the new F12 tools that we shipped with Windows 10 Technical preview, profiler is now part of the UI responsiveness window:
Let’s see other options that can give you more insights into how your code is performing.
console.time
You just have to call console.time()
and console.timeEnd()
around the piece of code you want to evaluate. The result is a string in your console displaying the time elapsed between time
and timeEnd
.
This is pretty basic and can be easily emulated but I found this function really straightforward to use.
Even more interesting, you can specify a string to get a label for your measurement.
This is for instance what I did for Babylon.js
:
console.time("Active meshes evaluation");
this._evaluateActiveMeshes();
console.timeEnd("Active meshes evaluation");
This kind of code can be found around all major features and then, when performance logging is enabled, you can get really great info:
Be warned that rendering text into the console can consume CPU power
Even though this function is not standard, browser compatibility is pretty great, with Chrome, Firefox, IE, Opera and Safari all supporting it.
Performance Object
If you want something more visual, you can use the performance object as well. Among other interesting features to help you measure a web page’s performance, you can find a function called mark
that can emit an user mark.
A user mark
is the association of a name with a time value. You can measure portions of code with this API in order to get precise values. You can find a great article about this API by Aurelio de Rosa on SitePoint.
The idea today is to use this API to visualize specific user marks
on the UI Responsiveness screen:
This tool allows you to capture a session and analyze how the CPU is used:
We can then zoom in on a specific frame by selecting an entry called Animation frame callback
and right-clicking on it to select filter to event
.
The selected frame will then be filtered then:
Thanks to the new F12 tools, you can then switch to JavaScript call stacks to get more details about what happened during this event:
The main problem here is that it is not easy to understand how code is dispatched during the event.
This is where user marks enter the game. We can add our own markers and then be able to decompose a frame and see which feature is the most expensive and so on.
performance.mark("Begin something…just now!");
Furthermore, when you create your own framework, it is super handy to be able to instrument your code with measurements:
performance.mark("Active meshes evaluation-Begin");
this._evaluateActiveMeshes();
performance.mark("Active meshes evaluation-End");
performance.measure("Active meshes evaluation", "Active meshes evaluation-Begin", "Active meshes evaluation-End");
Let’s see what you can get with babylon.js for instance with the “V8” scene:
You can ask babylon.js
to emit user marks and measures for you by using the debug layer
:
Then, using the UI responsiveness analyzer, you can get this screen:
You can see that user marks are display on top of the event itself (the orange triangles) as well as segments for every measure:
This is then super easy to determine that, for instance, Render targets and Main render phases are the most expensive.
The complete code used by babylon.js
to allow users to measure performance of various features is the following:
Tools._StartUserMark = function (counterName, condition) {
if (typeof condition === "undefined") { condition = true; }
if (!condition || !Tools._performance.mark) {
return;
}
Tools._performance.mark(counterName + "-Begin");
};
Tools._EndUserMark = function (counterName, condition) {
if (typeof condition === "undefined") { condition = true; }
if (!condition || !Tools._performance.mark) {
return;
}
Tools._performance.mark(counterName + "-End");
Tools._performance.measure(counterName, counterName + "-Begin", counterName + "-End");
};
Tools._StartPerformanceConsole = function (counterName, condition) {
if (typeof condition === "undefined") { condition = true; }
if (!condition) {
return;
}
Tools._StartUserMark(counterName, condition);
if (console.time) {
console.time(counterName);
}
};
Tools._EndPerformanceConsole = function (counterName, condition) {
if (typeof condition === "undefined") { condition = true; }
if (!condition) {
return;
}
Tools._EndUserMark(counterName, condition);
if (console.time) {
console.timeEnd(counterName);
}
};
Thanks to F12 tools and user marks you can now get a great dashboard about how different pieces of your code are working together.
More Hands-on with JavaScript Articles
It might surprise you, but Microsoft has a bunch of free lessons on many open source JavaScript topics and we’re on a mission to create a lot more with Project Spartan coming. Check out my own:
Or our team’s learning series:
-
Practical Performance Tips to Make your HTML/JavaScript Faster (a seven-part series from responsive design to casual games to performance optimization)
-
The Modern Web Platform JumpStart (the fundamentals of HTML, CSS, and JS)
-
Developing Universal Windows App with HTML and JavaScript JumpStart (use the JS you’ve already created to build an app)
And some free tools: Visual Studio Community, Azure Trial, and cross-browser testing tools for Mac, Linux, or Windows.
This article is part of the web dev tech series from Microsoft. We’re excited to share Project Spartan and its new rendering engine with you. Get free virtual machines or test remotely on your Mac, iOS, Android, or Windows device at modern.IE.