David Catuhe is a Principal Program Manager at Microsoft focusing on web development. He is author of the babylon.js framework for building 3D games with HTML5 and WebGL. Read his blog on MSDN or follow him on Twitter.
David's articles
Microsoft's David Catuhe shares some hints on successfully managing an open source project.
Microsoft's David Catuhe unveils ChakraBridge, a new JavaScript framework that will bring JavaScript and C# together
Microsoft's David Catuhe explains JavaScript's recent advances in the area of asynchronous code.
Microsoft's David Catuhe explains how Vorlon.js works with the DOM explorer.
Microsoft's David Catuhe explains new developments in WebGL library Babylon.js
Microsoft's David Catuhe introduces vorlon.js, and explains how it can help with remote JavaScript debugging
Microsoft's David Catuhe explains how to make your APIs "fluent": more readable and human-friendly
Microsoft's David Catuhe explains ECMAScript 6's advanced support for multiline strings.
Microsoft's David Catuhe explains how JavaScript developers can embed private members into an object using a technique called “closure space”.
Microsoft's David Catuhe explains how to optimize your JavaScript performance with user marks and tools found in Internet Explorer and Project Spartan
Microsoft's David Catuhe explains how to implement a variety of WebGL shaders using WebGL library Babylon.js
Microsoft's David Catuhe explains JavaScript's approach to simple inheritance, which differs from what you may be familiar with in C# or C++
Microsoft's David Catuhe explains how to use classes and inheritance in ECMAScript 6.
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David Catuhe expores how to use web workers to improve image manipulation performance.